![]() Refraction_Transmission Roughness Min: Sets the minimum roughness of the refraction transmission. Refraction_Transmission Color Value: Sets the color of the water surface when viewed through it. Reflection_Specular Roughness: Adjusts the roughness of the specular reflection. Reflection_Specular Color Value: Sets the color of the specular reflection on the water surface. WaterSurface_Noise Detail Roughness: Adjusts the roughness of the detail added by the noise pattern. WaterSurface_Noise Intensity: Controls the intensity of the noise pattern. WaterSurface_Noise Scale: Adjusts the scale of the noise pattern used to add detail to the water surface. WaterSurface_Voronoi Intensity: Controls the intensity of the Voronoi pattern. WaterSurface_Voronoi Scale: Adjusts the scale of the Voronoi pattern used to add detail to the water surface. WaterSurface_Animation Evolution Z: Controls the evolution of the water animation over time. ![]() WaterSurface_Animation Shift on Y: Shifts the water animation along the Y axis. WaterSurface_Animation Shift on X: Shifts the water animation along the X axis. WaterSurface_Displacement Scale: Adjusts the amount of displacement applied to the water surface. WaterSurface_Vector Tiling: Controls the tiling of the water surface texture along the X and Y axis. ![]() HERE'S THE LIST OF PARAMETERS FOR WATER NODE: Tough you have to append the WaterFX_Collection to the "WaterFX_Demo_SoruceFiles_1.1" stored in the PostShade_WaterFX 1.1 folder.īy tomorrow the new tutorial will be online. ![]() The process of Appending the Nodes is the same as the version 1.0 so you can follow the old tutorial. ![]() Meanwhile I've included in the download files also the previous version so you can start with that or you can test it out the new 1.1 in the demo scene.
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